![]() This should make it easier to tell where a specific person is pinging if they are multiple pings that appear on a map. ![]() Each player is given a number at the beginning of the game, and when someone pings, their number is displayed. Operation Shadow Legacy also introduces an improved ping system that helps players ping traps, enemies and locations with more detail. While Thermite, Hibana, and Ace still feel coupled, this gives talented teams more options to break a goal. This is a large square gadget that operators like Capitao and Ying will have access to, allowing them to open a kill hole in a reinforced wall. The new operation also introduces the Hard Breach Charge secondary gadget. This means you will not be sitting without reinforced walls if someone decides to walk and run. Each team has a pool of 10 reinforcements, and each player can reinforce a maximum of four walls. One of the most important changes is the new reinforcement pool, which was one of the big highlights of the Siege’s exemplary event. The kitchen also has no window anymore, and prevents players from being able to peer into the house for an easy kill or vice versa. There’s now a new hall in the basement, and the trophy room is no longer home for no purpose – its bomb site has been moved to the dining room. Sam and the new sights see Siege next to the reimagined Chalet map, which makes some substantial changes. It’s a little disappointing that I’ll be used to new optics, but yeah, it’s nice to see something shake in an area that needed it. This has been replaced for some operators with several different scopes that have different ranges. Some of the optics have been redesigned, while several assault rifles no longer have access to the ACOG range. ![]() As for players’ arsenals, you may notice something different next season: Ubisoft has changed a lot of the optics and sights. ![]()
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